On to week 4 and again we have a single pod of 12 at the table for another round of M13 draft.
Pack 1's open around the table with a good number of groans, probably a lot of pretty awful rares out there. My pack 1 has a lot of really average cards and a Clone, so that is my pick 1. Next pack is similarly average but includes a Searing Spear; easy pick (the rare in the pack was Wit's End, explaining my neighbours groan). As the pack continues I get a Rancor, Divination, Rummaging Goblin, and some green creatures. It seems I still have 3 options to focus on going ahead.
Pack 2 I see a good number of decent green creatures, picking up a Primal Huntbeast, Centaur Courser, Flinthoof Boar, and 2 Timberpack Wolves. It seems that green is going to form the core of my deck with quite possibly a splash of red to take advantage of the boar's boost. Having said that, the red picks I get from this pack are rather weak and the splashable blue is great, 2 Essence Scatters, an Unsummon, and Faerie Invaders!
Pack 3 is pretty average with only a few exceptions, a Sentinel Spider, a second Flinthoof Boar, a Deadly Recluse, Bladetusk Boar, and a second Faerie Invaders. With that, I was totally ready to create a green deck with a splash of .... red? blue? I didn't really know! So in the end I made a core deck of green along with 2 interchangeable splashable modules, 1 blue, 1 red.
Pack 1's open around the table with a good number of groans, probably a lot of pretty awful rares out there. My pack 1 has a lot of really average cards and a Clone, so that is my pick 1. Next pack is similarly average but includes a Searing Spear; easy pick (the rare in the pack was Wit's End, explaining my neighbours groan). As the pack continues I get a Rancor, Divination, Rummaging Goblin, and some green creatures. It seems I still have 3 options to focus on going ahead.
Pack 2 I see a good number of decent green creatures, picking up a Primal Huntbeast, Centaur Courser, Flinthoof Boar, and 2 Timberpack Wolves. It seems that green is going to form the core of my deck with quite possibly a splash of red to take advantage of the boar's boost. Having said that, the red picks I get from this pack are rather weak and the splashable blue is great, 2 Essence Scatters, an Unsummon, and Faerie Invaders!
Pack 3 is pretty average with only a few exceptions, a Sentinel Spider, a second Flinthoof Boar, a Deadly Recluse, Bladetusk Boar, and a second Faerie Invaders. With that, I was totally ready to create a green deck with a splash of .... red? blue? I didn't really know! So in the end I made a core deck of green along with 2 interchangeable splashable modules, 1 blue, 1 red.
Deck 2x Arbor Elf 1x Rancor 1x Prey Upon 2x Flinthoof Boar 3x Timberpack Wolf 1x Deadly Recluse 1x Farseek 1x Titanic Growth 2x Centaur Courser 1x Primal Huntbeast 1x Sentinel Spider 11x Forest | Splash Modules 1x Goblin Arsonist 1x Searing Spear 2x Volcanic Strength 1x Rummaging Goblin 1x Bladetusk Boar 1x Mindclaw Shaman 6x Mountain OR 1x Unsummon 2x Essence Scatter 1x Divination 1x Clone 2x Faerie Invaders 6x Island | Sideboard 1x Naturalize 1x Plummet 1x Bountiful Harvest 1x Trumpet Blast 1x Goblin Battle Jester 2x Fire Elemental 1x Index 1x Hydrosurge 1x Welkin Tern 1x Scroll Thief |